MOONING
ABOUT
It is the year 1640. You have worked the late shift at the local Smithy. You have a secret however, you are a Werewolf. Sneak home without being spotted. If you are discovered you will be hung as a werewolf or indecency when human again.
Games Jam for my MA in Indie Game Development, Rapid idealisation, which was a two week project. Software used, 3DsMax, Marvellous Designer, ZBrush, Mixamo. Built in Unity Engine. All assets made by myself. Music, Fonts, Shaders from Free Copywrite websites.
ROLES AND DUTIES
Game Designer
I designed the game, defined features, objectives, obstacles, levels, settings, and narrative.
Game Developer
I was the sole developer on this project. II was responsible fort all development from translating these into visual ideas and prototypes, iterate, and polish gameplay.
Level Designer
I designed the 2.5D level to offer players a challenging and diverse experience.
Programmer
As the sole programmer for Mooning, I scripted player movements, AI enemies, triggers, and camera systems
3D Artist
I crafted a diverse range of 3D assets, including buildings and obstacles, to enhance the aesthetics of the 1600 environment.
Character Artist
I designed, sculpted, and implemented the werewolves and humans in this world.
UI and UX Designer
I designed and implemented the UI and HUD, ensuring a seamless user experience for menu navigation.