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KEEP DEATH OFF THE ROAD

ABOUT

Play as the Grim Reaper, delivering coffins in short time frame to get money to pimp up their hearse. 

Keep Death Off The Road is a tongue-and-cheek racing, Action – Adventure made in Unity Engine. Created for my MA Indie Game Development 720 Project in 12 weeks. Made in Unity Engine. Royalty Free Music used.

ROLES AND DUTIES

Game Designer

As the sole designer, I crafted the core features, objectives, obstacles, levels, settings, and narrative that defined the experience.

Game Developer

I developed new ideas for game design, translating these into visual ideas and prototypes, iterate, and polish gameplay.

Level Designer

I designed and produced the levels, focusing on layout, functionality, and seamless traffic flow.

Concept Artist

As the sole concept artist for this project, I created a range of concept art, including pieces featured in the cutscene

3D Artist

I crafted a variety of 3D assets, including buildings, hearses, and graves, to set dress and create an immersive world for players to explore.

Programmer

I handled the entire project’s programming in Unity Engine.

UI and UX Designer

I designed and implemented the UI, HUD, and menus, with a focus on usability and functionality for a racer-style game

© 2035 by Laura Sanders. Powered and secured by Wix

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