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ABOUT
Always Not Forever is a third person narrative driven, adventure simulation game. Designed to be a heart-warming story in which the player gets to see behind the looking glass at what happens when a pet crosses over.
Falmouth MA Indie Game development, 12 week collaborative project for a pitch to industry.
ROLES AND DUTIES
Concept Artist
For Always Not Forever, I served as the lead concept artist, creating designs that shaped the game and its pitch deck.
Character Artist
As the character artist for the game, I brought the player's character, Wisps, birds, and more to life.
3D Artist
I designed assets that brought depth and detail to the environment.
Animator
I rigged and animated the Wisps, birds and the player's character the Groundskeeper.
SCREENSHOTS
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